Arkham Horror RPG: Dreams of Kingsport
Inside this 160-page hardcover book you’ll find lore for both the iconic, mist-shrouded town of Kingsport, Massachusetts and the fabled and bizarre realm of the Dreamlands. Includes:
- A brand-new archetype for players to use: the dreamer, an adept visionary who can find inspiration in even the most horrifying of moments. Includes an entire new roster of knacks for the dreamer to tap into.Â
- A dozen mini-mysteries to spark inspiration and give GMs a place to start when featuring many of the different locations introduced in the Kingsport and Dreamlands chapters.Â
- New equipment, relics, tomes, and the addition of ship profiles and guidance on sailing, whether at sea or in the skies!
- The introduction of a new type of reward that investigators may encounter on their adventures–favour, a mechanic that gives special perks for winning the approval of certain people and creatures.Â
- Over a dozen new NPC profiles that include both classic Arkham Horror enemies and potential allies as well as all-new Dreamlands-inspired entities and creatures.
- A deeper look into two Ancient Ones mentioned in the Core Rulebook, plus the inclusion of a new Other World and an Ancient One we haven’t previously introduced into the RPG.Â
- An adventure, Dream Manifest, that features both Kingsport and the Dreamlands, so GMs and players can dive right into the new setting materials!
- One double-sided poster map and one smaller double-sided battlemap (the battlemap is included to enhance the included Dream Manifest adventure).Â
Original: $59.05
-65%$59.05
$20.67



Description
Inside this 160-page hardcover book you’ll find lore for both the iconic, mist-shrouded town of Kingsport, Massachusetts and the fabled and bizarre realm of the Dreamlands. Includes:
- A brand-new archetype for players to use: the dreamer, an adept visionary who can find inspiration in even the most horrifying of moments. Includes an entire new roster of knacks for the dreamer to tap into.Â
- A dozen mini-mysteries to spark inspiration and give GMs a place to start when featuring many of the different locations introduced in the Kingsport and Dreamlands chapters.Â
- New equipment, relics, tomes, and the addition of ship profiles and guidance on sailing, whether at sea or in the skies!
- The introduction of a new type of reward that investigators may encounter on their adventures–favour, a mechanic that gives special perks for winning the approval of certain people and creatures.Â
- Over a dozen new NPC profiles that include both classic Arkham Horror enemies and potential allies as well as all-new Dreamlands-inspired entities and creatures.
- A deeper look into two Ancient Ones mentioned in the Core Rulebook, plus the inclusion of a new Other World and an Ancient One we haven’t previously introduced into the RPG.Â
- An adventure, Dream Manifest, that features both Kingsport and the Dreamlands, so GMs and players can dive right into the new setting materials!
- One double-sided poster map and one smaller double-sided battlemap (the battlemap is included to enhance the included Dream Manifest adventure).Â














