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Vampire: The Masquerade RPG - The Crimson Gutter

Vampire: The Masquerade RPG - The Crimson Gutter

You've been Embraced, brought into the night and left to fend for yourself with your coterie. Now what?

The Crimson Gutter provides a starter chronicle, designed to help novice or experienced Storytellers run any introductory game of Vampire: The Masquerade. The Crimson Gutter chronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla), and the Masquerade itself while giving the players' characters a chance to carve a niche for themselves among the Kindred.

The 21 highly adaptable stories contained within can be played in isolation or strung together to form multiple arcs of a chronicle. Experienced Storytellers can easily adapt these stories to their own chronicles, drawing from them to fill an evening of play or adapting whole story arcs. Also included is a city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters.

Features

  • 21 stories suitable for both new and experiences Storytellers
  • Presents Church of Caine as major faction alongside Camarilla and Anarch
  • Three appendices provide additional fodder for dropping in feeding complications, fleshing out locations, and future stories.
  • A city setting adaptable to any fictional or real city
  • including eight recurring locations and more than 20 recurring Storyteller characters
          $44.29
          Vampire: The Masquerade RPG - The Crimson Gutter—
          $44.29
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          Description

          You've been Embraced, brought into the night and left to fend for yourself with your coterie. Now what?

          The Crimson Gutter provides a starter chronicle, designed to help novice or experienced Storytellers run any introductory game of Vampire: The Masquerade. The Crimson Gutter chronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla), and the Masquerade itself while giving the players' characters a chance to carve a niche for themselves among the Kindred.

          The 21 highly adaptable stories contained within can be played in isolation or strung together to form multiple arcs of a chronicle. Experienced Storytellers can easily adapt these stories to their own chronicles, drawing from them to fill an evening of play or adapting whole story arcs. Also included is a city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters.

          Features

          • 21 stories suitable for both new and experiences Storytellers
          • Presents Church of Caine as major faction alongside Camarilla and Anarch
          • Three appendices provide additional fodder for dropping in feeding complications, fleshing out locations, and future stories.
          • A city setting adaptable to any fictional or real city
          • including eight recurring locations and more than 20 recurring Storyteller characters
                  Vampire: The Masquerade RPG - The Crimson Gutter | Thirsty Meeples